Jun 14, 2006, 04:51 PM // 16:51
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#41
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Frost Gate Guardian
Join Date: Mar 2006
Location: Oregon
Guild: Fiery Knights [FK]
Profession: E/
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It needs to be brought down from 2x
A rit boss on shing jea killed almost my entire team with spirit rift for 300+ damage
I understand everyone's arguments here, that yes they should be difficult, and yes, they are still kill-able, but 1 spell should not kill you instantly, it is just frustrating and makes the game, for me at least, less fun
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Jun 14, 2006, 05:01 PM // 17:01
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#42
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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I am categorically opposed to any suggestion that attempts to make PvE easier than it already is.
There are too many strategies and skills that help counter that type of massive damage...if you know you're going to face it, it should be relatively easy to counter. Just be creative.
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Jun 14, 2006, 07:15 PM // 19:15
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#43
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by Katari
Yes, henchmen control is important, but when Sister Tai takes repeated 300 damage Lighting Orbs to the face, you're going to have problems.
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Be thankful it's a level 24 air boss, with Orbs that only deal 325. A level 28 air boss would have orbs dealing 424.
The worst offender is the saltspray dragon boss, with the 430 damage Inferno.
Not a lot you can do about 'em when they have halved cast times and recharges as well.
It's kinda silly how ele (and a few ritualist and necromancer) bosses scale up while others really don't scale at all. Guess it just shows how things break when you start multiplying a couple of variables in a much more complex system.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Jun 14, 2006, 07:29 PM // 19:29
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#44
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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I've made it through the game multiple times and much of it with hench. I see no problem.
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Jun 14, 2006, 07:35 PM // 19:35
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#45
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The Greatest
Join Date: Feb 2006
Profession: W/
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/notsigned. The only thing different between bosses and mob enemies is the lvl. Now, fighting a boss can be an actual challenge. The dmg they do is fine imo.
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Jun 14, 2006, 07:37 PM // 19:37
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#46
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Lion's Arch Merchant
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Frankly, I'm glad Factions bosses do double damage. Its more challenging, plus, you don't spend 5 minutes mindlessly cycling through your skills like most bosses in prophecies.
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Jun 14, 2006, 07:39 PM // 19:39
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#47
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by twicky_kid
I'm an Order necro that stands in the back. My bar is very basic necro dmg.
Vamp, shadow strike, dark pact, barb sig, order of pain, well of blood, healing breeze, res sig
Problem is the life is under 200 while I get hit for 400 per hit.
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From this, I'm getting that you are N/Mo with maxed Blood and some points in healing.
Consider putting some points into Protection and running Prot Spirit? That would cap the damage at 20 max and HB should be able to handle that.
You have no Elite skill listed, so maybe try AotL or MoP?
Quote:
Originally Posted by Ensign
The worst offender is the saltspray dragon boss, with the 430 damage Inferno.
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Vs people? Probably. But the worst offender is any of the Smiting bosses using Ray of Judgement vs minions.
Quadruple AoE Damage. I've seen them insta-gib all my minions on the first hit, including the FG.
Nevertheless, I am not complaining about the high damage bosses. I enjoy the challenge.
/not signed
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Jun 14, 2006, 09:11 PM // 21:11
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#48
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Team Crystalline [TC]
Profession: Mo/
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/Notsigned
The harder bosses make people actually THINK before running and and just randomly hitting buttons. I think it's good that bad players/players who don't pay attention die so easily; the game is supposedly about skill, right?
Something needed to be done about the ridiculous ease of pve anyway. This is only one small step, hopefully there will be more to come in new updates and chapters.
Last edited by B Ephekt; Jun 14, 2006 at 09:18 PM // 21:18..
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Jun 14, 2006, 09:34 PM // 21:34
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#49
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Pre-Searing Cadet
Join Date: Jun 2006
Profession: A/W
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/not-signed
make them harder
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Jun 15, 2006, 12:49 AM // 00:49
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#50
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: The Organization of Dawn [DAWN]
Profession: W/D
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ok leave the bosses the way they are, its still possible to kill em
/notsigned
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Nov 17, 2006, 08:19 PM // 20:19
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#51
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I think there should be a maximum possible damage dealt in one single hit depending on level.
Not to make them easier or harder, just making impossible a complete wipe out due to a lag hit just because the interrupters could not stop a 500 and three 200 damage per second sandstorms at the same time and the healing and protection monks were killed in a single hit.
We can't instant kill them, they shoul not be able do do so either.
It's not to fix all bosses and make them easier, it's to fix some of them, like they made with Ting Dao Kaineng.
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Nov 17, 2006, 08:30 PM // 20:30
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#52
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Jungle Guide
Join Date: May 2005
Location: USA
Guild: Karr's Castle
Profession: W/E
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Quote:
Originally Posted by Adamant
It needs to be brought down from 2x
A rit boss on shing jea killed almost my entire team with spirit rift for 300+ damage
I understand everyone's arguments here, that yes they should be difficult, and yes, they are still kill-able, but 1 spell should not kill you instantly, it is just frustrating and makes the game, for me at least, less fun
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Meh,
Protective Spirit/Shelter ftw.
Plus, Mesmers go a LONG way against bosses.
There are so many things that can be used to nerf the bosses if people just worked together and planned.
Last edited by Darksun; Nov 17, 2006 at 08:39 PM // 20:39..
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Nov 17, 2006, 09:35 PM // 21:35
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#53
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Desert Nomad
Join Date: May 2006
Profession: N/
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Anyone ever try to Cap Order of Undeath with a hench/hero group? Took me damn near 2 hours. Boss is doing 300 damage Deathly Swarms with 3 monks sitting around him. Let's not forget to mention the Dervishes that were raiding my backlines and the mesmers who were interupting every friggin spell as well. I capped it, but it took ALOT longer than it should have. I don't need to be spending 1.5 hours capping a single elite. That's rediculous.
/signed but only if the bosses are buffed in other ways.
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Nov 17, 2006, 11:45 PM // 23:45
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#54
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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Quote:
Originally Posted by twicky_kid
This is getting rediculous. I like a challenge but a 400 dmg in 1 shot is just plain stupid. I like the challenge of defeating bosses but not when the can do an instant kill if you have ANY dp at all.
Getting annoyed when a single boss can run through my party while I can't do any dmg because we are constantly ressing.
Reduce the bosses dmg. Its fun the first time but after the same boss kills you instantly 10 times in a row and you failed to kill any of his minions or him its just old.
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/signed
I have 3 top annoying boss stories.
1: Tahnnakai Temple. Most of the bosses were decently balanced. The warrior did a lot of damage, but it was nothing the monks couldn't handle. Then we ran into the starburst ele boss. What happens when your henchies ball up trying to kill it? It does 300 damage to your whole team. Then on top of that, all bosses have half skill recharge, so it destroyed my team the first few times I got to that point.
2: Resplendant Makuun (whatever). The monk boss should be called "Overhealbot the Protectedbydoublewarriorparagonmobswhoneverdie." On top of its fast cast, half recharge skills, it heals for double because it's a boss, then heals for 50% more from that because of its elite. Also, no amount of e-denial can shut it down (10 pips?) The ONLY way to kill it is by going to a town, changing your build to include arcane conundrum, migraine, and daze, then mobbing him. I like a challenge too, but when the only way to kill something is to go to town and change to a specific build, that's just a waste of time.
3: Somewhere in the desolate wastelands with all those undead. The dervish boss kills on its critical hits. I like a challenge, but a boss that does 300 damage on normal hits and 700 on criticals is just not fun to me. No, prot spirit didn't work, it was in its avatar of grenth form.
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Nov 18, 2006, 12:05 AM // 00:05
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#55
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Banned
Join Date: Nov 2006
Profession: N/
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I guess no one has heard of protective spirit?
/notsigned
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Mar 12, 2007, 09:58 PM // 21:58
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#56
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Banned
Join Date: Jan 2006
Location: Madison, Wisconsin, USA
Guild: [eF]
Profession: Mo/
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prot monk anyone?
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Mar 12, 2007, 10:04 PM // 22:04
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#57
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Lion's Arch Merchant
Join Date: Jan 2006
Location: I live in Panda Land. It's wonderful.
Guild: PLU (Panda Lovers UNITED)
Profession: Me/Mo
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/notsigned
Many MANY MANY ways that an uber-damage boss can be countered.
Protection Spells (Reversal of Fortune & Protective Spirit will negate a HUGE amount of damage.), Interruptions, Hexes & Conditions (Daze is a very useful one especially), etc.
You just have to know what you're facing to defeat it properly. ^^
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Mar 12, 2007, 10:20 PM // 22:20
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#58
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Krytan Explorer
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/signed
I'm surprised a lot of people are /not signing, I really don't see how a boss using 300 damage AoE spells makes the game better or more challenging. Following that logic maybe they should do 500 damage in the next chapter so it would be more of a challenge? Improving the AI would be a lot better than changing a few variables and buffing their damage to absurd levels. I'd be a lot more impressed if the AI used skill combo's correctly and actually showed some form of teamwork instead of randomly throwing around overpowered spells.
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Mar 12, 2007, 10:22 PM // 22:22
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#59
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Jungle Guide
Join Date: Dec 2005
Location: Sitting upon Kerrigan's Throne.
Guild: Live For The Swarm [ZERG]
Profession: Me/N
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See also: Raisu palace mission.
Me: ZOMG, ELE BOSS.
Team: KILL IT!!!!
*rush in*
Me: CRUD SLIVER ARMOR!!?
Team: BUT IT'S A BLOODY FIRE ELE!!!
Us: AHHHHH!
/signed
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Mar 12, 2007, 10:27 PM // 22:27
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#60
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Jungle Guide
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Quote:
Originally Posted by Ensign
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The worst offender is the saltspray dragon boss, with the 430 damage Inferno....
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And I thought the 330 damage from the searing flames boss was bad.
/signed
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